![]() ![]() Instead of dozens of countries and ethnicities bringing radically different troops to the battlefield, Japanese clans fight with minor variations of sword, bow, and spear. It brings the scale down from Empire: Total War’s globe-spanning theaters to three of feudal Japan’s islands. Shogun 2 is a repudiation of this development philosophy. This ambition has often come at the price of rough edges, from unit AI during real-time battle sequences failing to navigate terrain to imperfect balancing and problematic rival faction AI on the turn-based campaign map. The Creative Assembly has always reached for the stars with Total War, pushing the boundaries of what we thought technically possible to create ambitious grand strategy titles that mix internal politics, diplomacy, intrigue, economic development, and warfare. ![]()
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